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About Mermaids Galore
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How to play Mermaids Galore
In the old model, Grenstad says, the product owner decided what to build, the developer decided how to build it, QA tested it and operations eventually handled the release.
As discussed last month, QA has become part of the process rather than a final stage. Product engineers consider from the planning stage what can be automated and what needs manual testing, while QA specialists now strengthen automation and identify gaps in coverage.
The responsibility for a piece of work increasingly extends from identifying the problem to building, releasing and measuring the result.
How to play Mermaids Galore
It is with that ambition that Yggdrasil has developed two new solutions that Curwen believes can change both how games are created and who is able to create them. Game in a Box is designed to make the development process faster, more efficient and more flexible, while Studio in a Box goes a step further, giving businesses the tools to build their own portfolio of original games without the need to establish a traditional studio of their own.
Game in a Box addresses the development process itself. Traditionally, a game idea passes through multiple stages – from maths and development to QA and certification – potentially involving different teams and repeated rounds of work.
Game in a Box brings those stages into a connected workflow, giving creators greater control over a game as it evolves. The platform is already being used internally by Yggdrasil and is being piloted with selected partners ahead of its wider market release.